When you think of sexy video games, you’re probably thinking of skimpily clad female characters with giant bouncing breasts. What you may not know is sex and romance in video games have evolved over the years. Don’t get me wrong—the sexy ladies are still filling the screen, but now, there are so many options besides fanservice.
OneQ is a perfect example of how our image-laden society, along with her early artistic influences, can cultivate an imaginative mind. The accessories, positioning, and come-hither glances give each character that sultry and provocative feel.
The only thing that remains from the by-gone era of erotic cinema is a fun and sexy collection of promotional materials. We love them because they remind us of a time when couples would sit and watch an entire adult film, and not just the juicy parts. The plots and characters were throughly developed in order to be, not only sexy, but compelling and funny. Their posters express that spirit of freedom and excess.
Ever since way back when ancient artists have used homoerotic art as a visual tool to turn people on. From statues of hot naked dudes to pottery illustrating guys playing leap frog to large reliefs of group sex, virtually every public place honored the beauty and virility of well-built men.
A former NASA scientist—who actually launched fish into space—Sir Render uses his brilliant imagination and intuition to tap into an entirely separate erotic space of sexual energy. He takes everything into consideration—geometry, contrast, perspective, and arrangement. And though his work is highly suggestive in a physical sense, it seems to possess a mysterious undercurrent—inducing a mild sensation of being casted into subspace.